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Week 10 OSL App Development


 Week 10 Development






The main area of development this week has been with the Web App. We have introduced the raffle system! The students attending an event can scan the QR code generated for the event, and they are entered into the raffle. Once the OSL people want to conduct the raffle, they simply hit the "raffle" button on the event card. Then they can enter how many winners they want, and our software randomly picks that number of names from the database of attendees. 









We also introduced a page for adding groups and tags. The OSL workers can create new groups and tags on this page, and then use those objects when creating a new event. On the Android and IOS side, those groups and tags can be filtered or searched by the users. 

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